Plinko Idle is a casual, physics-based incremental game inspired by the classic “Plinko” concept. Watch colorful balls drop, bounce off pegs, and land in bins for ever-increasing rewards. Then spend those rewards on powerful upgrades:

  • Spawn more balls or speed up drops to flood the board.
  • Boost their base value and unlock special power-ups (like Multi-Ball or Chaos Mode) to multiply your earnings in frantic bursts.
  • Build combos by hitting consecutive bins and watch your money skyrocket.
  • Relax as you let the balls do all the work, or actively strategize your upgrades to reach new milestones faster.

Whether you enjoy the satisfying bounce of Plinko pegs or crave the steady progress of idle/incremental games, Plinko Idle offers a perfect blend of laid-back fun and compelling upgrades to keep you coming back for one more drop!

StatusIn development
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(9 total ratings)
Authorsuprsrsgamedev
GenreSimulation
Tagsballs, Idle, plinko

Development log

Comments

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(+1)

I love how buying all power ups at once give you sht tons of balls per second, all flying into the 10x area, giving you a few millions at minimum.
currently, with almost everything maxed, I get like 40 million each time I do this.
now speed and value upgrades cost millions, so upgrading becomes too expensive.

would be perfect point for ascention/prestige, right?

make it give you all stats (multipliers, speed, value) multiplied by some factor.

like make it by the money amount you prestiged with divided by 1 million (so if you prestiged having a 40 million balance, the factor is 40x, so after prestige the new starting values for speed, etc. wil be 40x more than before.

this way, you can scale this infinitely

44.4 balls/sec is my current maximum I achieve during the all powerups time :-)

(+1)

hey pretty fun! maybe remove the ability to highlight text, also more upgrades sounds fun… def more multipliers and bigger playing board. overall really fun honestly

(+1)

Great game! How about some new upgrades though :)

(+1)

Thanks! Any suggestions?

(+6)

Suggestion: Fixed UI instead of dynamic. The UI jumping as numbers increase and go to a newline is quite jarring.

(+1)(-1)

Yeah that's pretty fair, will have a look at the UI later. Built this in about 4 hours as a lil demo of a game so it's not balanced and it certainly isn't that pretty. Thanks for the feedback!

(-1)

I've adjusted the labels for the stats based on your feedback :)

(+1)

cool

(-1)

Thanks! Hope you liked it :)