Version 0.2.1
Plinko Idle Chaos » Devlog
Achievements System
- Added a set of unlockable goals (e.g., First £100, First £1K, 10× combo, etc.).
- Created functions to check achievement conditions, unlock achievements, and render them in an Achievements Panel.
- Achievements are saved to localStorage (separate from the main game data).
Random Events
- Added a timer-based random event system (e.g., Meteor Shower, Peg Fever).
- Each event has a duration and a start/end effect (like doubling spawn speed for 10s).
- Added code to periodically trigger events with a certain probability.
Daily Reward
- Added a “Claim Daily Reward” button that appears once every 24 hours.
- Upon claiming, grants a set amount of money (e.g., £500).
- Tracks the last claim time in localStorage.
Chaos Mode Upgrade
- Introduced a “Chaos” power-up which temporarily multiplies ball spawn rate by 10 and spawns special “chaos balls.”
- The canvas shakes while Chaos Mode is active.
- Reverts spawn rate to normal when Chaos Mode ends.
UI / QoL Enhancements
- Added new stat boxes (e.g., Money/sec, Ball Value, Highest Value).
- Implemented “Wind Gust” and “Lucky Streak” power-ups with cooldown timers.
- Expanded the “Reset Save” functionality to also reset achievements.
Plinko Idle Chaos
Status | In development |
Author | suprsrsgamedev |
Genre | Simulation |
Tags | balls, Idle, plinko |
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